GAME CHRONICLE / IS JAPAN COOL?

Revealing Japan’s game culture and innovative history
“Game Chronicle” focuses on the complex world of Japanese games — which draws fans into a whirlwind of excitement and innovation. Video games are the combined product of creators’ imagination and developers’ passion. Wherever game professionals gather, we find team spirit and tireless dedication to product refinement. In this feature, we cover four eras of Japanese games (1980s, 1990s, 2000s, 2010s) and 100 topics — including hardware and software evolution, arcade games, latest e-sports, and Japan’s longtime favorite traditional games. We’re also exhibiting a “special collection” of events and anecdotes to enrich the history of Japanese games, so site visitors can better enjoy game culture. Moreover, our “Interview” section features 11 Japanese game industry experts — who reveal the essential appeal of games beloved worldwide.

Masayasu Ito
Vice President of Sony Interactive Entertainment (SIE). Mr. Ito joined Sony in 1986 and transferred to Sony Computer Entertainment (present SIE) in 2000. Ever since, he has been in charge of hardware design of the PlayStation platform. For the latest game console, PlayStation 4, he is responsible for development of both software and hardware.

Katsuhiko Hayashi
Born in 1973 in Aomori prefecture. In 1994, Mr. Hayashi joinedWeekly Famitsu (Famicom Communication) as an editor. After serving as lead reporter for the news page and deputy editor-in-chief, in April 2013, he assumed office as the sixth editor-in-chief of Weekly Famitsu. His pen name is François Hayashi. Weekly Famitsu, the only general magazine focusing on games in Japan, is issued every Thursday by KADOKAWA Game Linkage.

AloJapan.com